3 Pokémon Titles That Failed to Receive the Appreciation They Warranted
Following a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as popular video games in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing pandemonium around trading card values guarantees almost daily Pokémon news stories. It would be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral annually.
Yet despite that ubiquity and popularity, some Pokémon games that remain overlooked. These represent games that failed to receive their proper due, or were overshadowed by the hype of the mainline series. These are Pokémon games released on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with living with a pet. Admittedly, there are small features like these in recent entries—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Are you aware that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
All of these poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
With numerous mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu